This is the complete list of members for eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >, including all inherited members.
clear_buffers() | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | inline |
enable_backface_culling (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | |
enable_near_clipping (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | |
operator=(const SoftwareRenderer &)=delete (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | |
rasterizer (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | |
render(const core::Mesh &mesh, const Eigen::Matrix4< T > &model_view_matrix, const Eigen::Matrix4< T > &projection_matrix, const cpp17::optional< Texture > &texture=cpp17::nullopt) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | inline |
SoftwareRenderer(int viewport_width, int viewport_height) (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | inline |
SoftwareRenderer(const SoftwareRenderer &rhs)=delete (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | |
texture (defined in eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType >) | eos::render::SoftwareRenderer< VertexShaderType, FragmentShaderType > | |