eos 1.4.0
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#include <SoftwareRenderer.hpp>
Public Member Functions | |
SoftwareRenderer (int viewport_width, int viewport_height) | |
SoftwareRenderer (const SoftwareRenderer &rhs)=delete | |
SoftwareRenderer & | operator= (const SoftwareRenderer &)=delete |
template<typename T > | |
core::Image4u | render (const core::Mesh &mesh, const Eigen::Matrix4< T > &model_view_matrix, const Eigen::Matrix4< T > &projection_matrix, const cpp17::optional< Texture > &texture=cpp17::nullopt) |
Todo. | |
void | clear_buffers () |
Resets the colour and depth buffers. | |
Public Attributes | |
cpp17::optional< Texture > | texture = cpp17::nullopt |
bool | enable_backface_culling = false |
bool | enable_near_clipping = true |
Rasterizer< FragmentShaderType > | rasterizer |
X.
Longer.
VertexShaderType | vs-type. |
FragmentShaderType | fs-type. |
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inline |
Resets the colour and depth buffers.
If multiple images are rendered, then this function can be called before rendering a new image, depending on the desired behaviour.
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inline |
Todo.
Todo. The returned framebuffer cv::Mat is a smart-pointer to the colorbuffer object inside SoftwareRenderer, and will be overwritten on the next call to render(). If you want a copy, use .clone()! Note: This comment is sort-of obsolete as of Jan 2019, when we switched this code to eos::core::Image.
[in] | mesh | The mesh to render. |
[in] | model_view_matrix | The mesh to render. |
[in] | projection_matrix | The mesh to render. |
[in] | texture | The mesh to render. @ return The framebuffer (colourbuffer) with the rendered object. |