|
| file | draw_utils.hpp [code] |
| |
| file | FragmentShader.hpp [code] |
| |
| file | matrix_projection.hpp [code] |
| |
| file | normals.hpp [code] |
| |
| file | ProjectionType.hpp [code] |
| |
| file | Rasterizer.hpp [code] |
| |
| file | ray_triangle_intersect.hpp [code] |
| |
| file | render.hpp [code] |
| |
| file | SoftwareRenderer.hpp [code] |
| | This file implements a software renderer, in the spirit of OpenGL conventions and vertex and fragment shaders.
|
| |
| file | Texture.hpp [code] |
| |
| file | texture_extraction.hpp [code] |
| |
| file | transforms.hpp [code] |
| |
| file | vertex_visibility.hpp [code] |
| |
| file | VertexShader.hpp [code] |
| |