eos 1.4.0
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This class represents a 3D mesh consisting of vertices, vertex colour information and texture coordinates. More...
#include <Mesh.hpp>
This class represents a 3D mesh consisting of vertices, vertex colour information and texture coordinates.
Additionally it stores the indices that specify which vertices to use to generate the triangle mesh out of the vertices.
texcoords
should either be the same size as vertices
(i.e. one set of texture coordinates per vertex), or alternatively tti
can be set, then a separate triangulation for the texture coordinates can be used (e.g. for texture maps that contain seams).